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	<title>David Lawton &#187; Uncategorized</title>
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		<title>Philips Carousel Commercial</title>
		<link>http://davidlawton.com/2009/04/philips-carousel-commercial/</link>
		<comments>http://davidlawton.com/2009/04/philips-carousel-commercial/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 16:10:13 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[full experience]]></description>
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<p><a href="http://www.cinema.philips.com">full experience</a></p>
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		<title>3D Immersion</title>
		<link>http://davidlawton.com/2009/04/3d-immersion/</link>
		<comments>http://davidlawton.com/2009/04/3d-immersion/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 20:35:45 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://davidlawton.com/?p=107</guid>
		<description><![CDATA[&#8220;Thanks to the good folks at WATG’s Wimberly Labs, we got a tour today of some truly remarkable visualization and collaboration technology, including EON Reality’s immersive 3D room. The cave (or iCube, as we’re told they would prefer we call it) is comprised of three white walls and a floor, all about 10′ x 10′ [...]]]></description>
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<span id="more-107"></span><br />
&#8220;Thanks to the good folks at <a href="http://www.watg.com/index.cfm">WATG</a>’s Wimberly Labs, we got a tour today of some truly remarkable visualization and collaboration technology, including <a href="http://www.eonreality.com/">EON Reality</a>’s immersive 3D room.</p>
<p>The cave (or iCube, as we’re told they would prefer we call it) is comprised of three white walls and a floor, all about 10′ x 10′ in size. Onto each surface is projected a high-resolution, stereoscopic image. A viewer stands in the room wearing polarized 3D glasses — like you might use in a 3D movie — with small markers that stick out a bit from the frames.</p>
<p>The markers are illuminated by IR LED floodlights located on the perimeter of the room, and IR-sensitive cameras use those positions to determine the precise location of each eye within the room. From those positions, stereo images for each projector are calculated and rendered on the fly, and the result is absolutely amazing.</p>
<p>We had heard about this technology before, but seeing is believing. Of course to get the real experience you need to physically be in the space</p>
<p><a href="http://www.watg.com/?pageid=84F8A49F-3048-78A8-DBB2F0D963B0F562">WATG’s incredible hotel and resort work</a> provide a superb example of the power of this tool. Why not let a client walk through their new resort before ground has even been broken? Take them into one of these and they’ll never settle for blueprints and a miniature model again.</p>
<p>Part of what makes this experience so wonderful is the lack of heavy, complicated headgear. The viewer is free to walk around, and the environment responds to their every move. There’s no training required or cumbersome technology to stand in the way of the content. But the effect doesn’t come cheap: you’ll need over half a million dollars and a lot of space to pull this off.</p>
<p>Now, how can we do something similar for pennies on the dollar?&#8221;</p>
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		<title>This is, scientifically, the worst song in the world</title>
		<link>http://davidlawton.com/2009/03/this-is-scientifically-the-worst-song-in-the-world/</link>
		<comments>http://davidlawton.com/2009/03/this-is-scientifically-the-worst-song-in-the-world/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 19:59:57 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Listen to the song &#8220;In 1994, Russian conceptual artists Vitaly Komar and Alex Melamid hired market research firms to poll citizens of several countries to determine the most desired and unwanted attributes for paintings. Once statistically informed, Komar and Melamid produced the works favored by a majority in each country. The results are hilarious&#8230; In [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ubu.artmob.ca/sound/komar_melamid/KomarMelamid_The-Most-UnwantedSong.mp3">Listen to the song</a></p>
<p>&#8220;In 1994, Russian conceptual artists Vitaly Komar and Alex Melamid hired market research firms to poll citizens of several countries to determine the most desired and unwanted attributes for paintings. Once statistically informed, Komar and Melamid produced the works favored by a majority in each country. The results are hilarious&#8230;</p>
<p>In collaboration with Komar and Melamid, composer Dave Soldier extended the project to the musical realm in 1997. Soldier polled over 500 people to determine the characteristics of the &#8220;most unwanted music.&#8221; His findings:</p>
<p>    The most unwanted music is over 25 minutes long, veers wildly between loud and quiet sections, between fast and slow tempos, and features timbres of extremely high and low pitch, with each dichotomy presented in abrupt transition. The most unwanted orchestra was determined to be large, and features the accordion and bagpipe (which tie at 13% as the most unwanted instrument), banjo, flute, tuba, harp, organ, synthesizer (the only instrument that appears in both the most wanted and most unwanted ensembles). An operatic soprano raps and sings atonal music, advertising jingles, political slogans, and &#8220;elevator&#8221; music, and a children&#8217;s choir sings jingles and holiday songs. The most unwanted subjects for lyrics are cowboys and holidays, and the most unwanted listening circumstances are involuntary exposure to commercials and elevator music. Therefore, it can be shown that if there is no covariance&#8211;someone who dislikes bagpipes is as likely to hate elevator music as someone who despises the organ, for example&#8211;fewer than 200 individuals of the world&#8217;s total population would enjoy this piece.&#8221;</p>
<p><a href="http://www.thestencil.com/archives/2008/04/most_unwanted_s.html">Full post</a></p>
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